De gratis kaartgame Tekken Card Tournament heeft een
update gekregen voor het balans. Vrijwel alle characters worden sterker met licht verminderde aanvallen voor Kazuya, Xiaoyu en Panda.
De bijbehorende apps worden geupdate tijdens het opstarten van de game. Namco Bandai heeft al laten weten dat in geval van de iOS app het updaten ruim 3 minuten kan duren, terwijl het lijkt alsof de app vastgelopen is. Wanneer het proces tussendoor onderbroken wordt, wordt het proces weer van voor af aan opgestart. Bekijk de patch notes hieronder.
Citaat:
Kazuya
Searing Edge
Base: damage bonus increased to 35 from 25
Elite: damage bonus increased to 40 from 30
Rare: damage bonus increased to 50 from 40
Demon's Wrath
Elite: Protection increased to 15 from 10
Soul Thrust
Elite: damage malus increased to 30 from 20
Rare: damage malus increased to 40 from 30
Oni Stomp
Rare: Protection reduced to 25 from 30
Lili
Sunrise Sunset
Base: damage increased to 11 from 8
Orchid Ring
Base: damange increased to 10 from 8
Slashing Vine
Base: Card limit to trigger reduced to 3 from 4
Elite: damage bonus increased to 5 from 4
Bloody Masquerade Piton
Elite: Parry Kick bonus increased to 2 from 1
Kiss of Devotion
Super Rare: damage increased to 30 from 15
Xiaoyu
Cyanide
Base: damage increased to 8 from 5
Silver needle
Elite: Card bonus increased to 2 from 1
Rare: Card bonus increased to 2 from 1
Bayonet
Elite: damage malus increased to 15 from 10
Rare: damage malus increased to 25 from 20
Storming flower
Elite: damage bonus decreased to 8 from 10
Paul
Pump in Pedal
Elite: damage bonus increased to 25 from 20
Rare: damage bonus increased to 35 from 30
Moutain Raze
Elite: HP gain reduced to 6 from 10
Rare: HP gain reduced to 12 from 20
Wrecking Ball
Elite: HP lost reduced to 10 from 15
Rare: HP lost reduced to 15 from 20
Phoenix Wings
Rare: HP lost increased to 20 from 15
Thruster
Rare: HP lost increased to 30 from 20
Yoshimitsu
Heshikirigari
Base: HP gain increased to 2 from 1
Elite: HP gain increased to 4 from 3
Aratama
Base: damage bonus increased to 20 from 10
Elite: damage bonus increased to 30 from 20
Rare: damage bonus increased to 50 from 40
Tenshu Kuzushi
Base: HP gain increased to 2 from 1
Fubuki
Base: damage bonus increased to 10 from 5
Nebular burst
Elite: Protection increased to 15 from 5
Rare: Protection increased to 20 from 10
Prison gate
Elite: damage bonus increased to 10 from 5
Rare: damage bonus increased to 20 from 10
Oni Thrust
Elite: HP gain increased to 4 from 2
Rare: HP gain increased to 6 from 4
Omega Hosen
Elite: damage bonus increased to 15 from 10
Rare: damage bonus increased to 25 from 20
Kimon matagi
Elite: HP required to trigger reduced to 95 from 150
Rare: HP required to trigger reduced to 75 from 120
Law
Junkyard kick
Base: HP required to trigger reduced to 25 from 140
Elite: HP required to trigger reduced to 40 from 130
Rare: HP required to trigger reduced to 60 from 110
Dragon back blow
Elite: damage bonus increased to 20 from 15
Rare: damage bonus increased to 25 from 15
Dragon claw
Elite: damage bonus increased to 20 from 10
Dragon's tail
Elite: HP gain increased to 8 from 5
Rare: damage increased to 22 from 20
Ab cruncher
Base: Opponent card trigger reduced to 4 from 5
Backflipper
Base: damage increased to 16 from 14
Elite: HP required to trigger reduced to 55 from 130
Rare: HP required to trigger reduced to 85 from 120
Shin Crusher
Elite: damage bonus increased to 25 from 15
Rare: damage bonus increased to 35 from 20
Dragon's Descent
Elite: Protection increased to 10 from 5
Rare: Protection increased to 25 from 15
Nina
Left backhand body blow
Base: damage increased to 11 from 6
Twisted mind
Base: damage increased to 10 from 5
Elite: damage increased to 10 from 5
Rare: HP gain increased to 4 from 2
Spider knee
Base: HP gain increased to 6 from 4
Elite: HP gain increased to 8 from 6
Rare: HP gain increased to 12 from 10
Helping hand
Base: damage increased to 8 from 5
Elite: damage increased to 12 from 8
Rare: damage increased to 15 from 12
Flash kicks
Base: damage bonus increased to 4 from 2
Elite: damage bonus increased to 6 from 3
Rare: damage bonus increased to 10 from 8
Ice pick
Base: Protection increased to 5 from 3
Elite: Protection increased to 10 from 3
Rare: Protection increased to 15 from 10
Panda
Killing Uppercut grizzly claw
Elite: HP gain increased to 60 from 45
Rare: HP gain increased to 80 from 65
G-Clef Cannon
Rare: Effect's phase changed to "Before attack" instead of "After attack", Opponent HP gain increased to 50 from 30
Power card (All "no effect" P increase damage)
Elite: damage bonus reduced to +4 from +8
Rare: damage bonus reduced to +10 from +15
Bear butterfly
Rare: opponent card gain increased to 2 from 1 ; damage reduced to 35 from 40
Salmon hunter
Rare: HP lose increased to 30 from 20
Rabid bear
Base: HP gain reduced to 4 from 15
Rare: damage reduced to 55 from 60