WS+1+2
- Changed the opponent's behavior on hit/counter hit.
- Wall crush inducing hit is implemented.
1,2,1,1
- Bugs fixed
- Changed the attack start-up from "24 to 24-25" as it sometimes misses an opponent in a low posture.
SS+3+4
- Changed the opponent's behavior on block.
- Wall crush inducing guard is implemented.
- Improved the homing performance.
d/f+1+2
- Changed to trigger a screw on counter hit.
d/b+2
- Changed the opponent's behavior on counter hit.
u/f+4,3
- Changed the opponent's behavior on block.
- Wall crush inducing guard is implemented.
f+1+4
u/f+1+2
- Changed recovery after throwing animation from +0 to -4 frames.
2,2,2
- Bug fixed
- Fixed issue in which you could not crouch the third attack when the first attack hit from behind.
d/f+3+4 (second attack)
- Changed the damage contribution from 10,20 to 10,10.
- Changed from -2 frames to -4 frames on block.
- Changed from +7 frames to +5 frames on hit.
d/f+3+4~b
- Changed from -2 frames to -4 frames on block.
- Changed from +7 frames to +5 frames on hit.
b+2
- Changed the opponent's behavior on hit/counter hit.
- Wall crush inducing hit is implemented.
b+1+2
- Changed the opponent's behavior on hit/counter hit.
u/b+3+4
During f+3, u/f+4
- Hitbox after the move is made bigger to make opponent's attack easier to hit.
WS+1,1
- Changed from -8 frames to -12 frames on block.
SS+2,1+2
- Changed the opponent's behavior on hit/counter hit.
BT 2+3
- Changed the damage from 45 to 40.
b+1+2
- Changed the opponent's behavior on first attack counter hit.
f,f+4,3
- Changed the opponent's behavior on hit/counter hit.
- Wall crush inducing hit is implemented.
DSS 1,4_f+4
- Changed the opponent's behavior on block.
- Wall crush inducing guard is implemented.
During Hitman 3+4
- Changed the opponent's behavior on hit/counter hit.
- Wall crush inducing hit is implemented.
During Snake 4,1
- Changed from +1 frame to +3 frames on hit/counter hit.
During Drunken Master Walk 3,1+2
- Now a natural combo.
- Changed the opponent's behavior on hit.
During Drunken Master Walk b+1+2
- Changed the startup from 33 frames to 29 frames.
- Reduced recovery by 6 frames.
- Changed the opponent's behavior on block.
- Wall crush inducing guard is implemented.
- Extended the reach.
During Sidewind (Head first) 3+4
- Changed from -20 frames to -15 frames on block.
- Extended the reach.
During Sidewind (Head first) 4
- Changed from -13 frames to -8 frames on block.
During Fo Bu 3
- Changed the opponent's behavior on block.
- Wall crush inducing guard is implemented.
d/f+2
- Changed the opponent's behavior on crouching hit.
d/f+2+3
- Changed the start of the attack from 23 frames to 21 frames.
b+2
- Changed the start of the attack from 15 frames to 14 frames.
b+1+4
- Changed from -13 frames to -12 frames on block.
- Changed the second attack after the first attack counter hits from +16 frames to +14 frames.
WS+2
- Changed the startup of the attack from 16 frames to 15 frames.
1,1,1+2,1
- Changed the opponent's behavior on hit/counter hit.
- Wall crush inducing hit is implemented.
b+2~1_2
- Changed from -9 frames to -10 frames on block.
- Decreased the distance to the opponent on block.
- Changed from +7 frames to +6 frames on hit.
b+3
- Changed the opponent's behavior on hit/counter hit.
b+4
- Changed the opponent's behavior on hit/counter hit.
b+1+2
- Changed from -9 frames to -10 frames on block.
f+2,3,4
- Increased recovery on block/miss by 3 frames.
- Delayed the input window of low parry during Hermit by 3 frames.
- Delayed the timing of sidestep during Hermit by 3 frames.
WS+1,4
- Increased recovery by 3 frames.
- Delayed the input window of low parry during Hermit by 3 frames.
- Delayed the timing of sidestep during Hermit by 3 frames.
u/b_u_u/f+4
- Increased recovery whe missed by 3 frames.
f,f+2,2
- Changed from -13 frames to -15 frames on block.
1,2,2
- Increased the distance to the opponent on hit/counter hit.
2,4
- Changed from +8 frames to +4 frames on hit/counter hit.
f+2,4
- Changed the opponent's behavior on hit/counter hit.
f+4,3,4
- Increased recovery on block/missed by 3 frames.
f+1+2,3,2,1
- Changed third attack from -10 frames to -14 frames on block.
- Changed third attack from +1 frame to -3 frames on hit.
- Changed fourth attack from -10 frames to -14 frames on block.
- Changed fourth attack from +1 frame to -6 frames on hit.
- Changed the damage of fifth attack from 23 to 20.
- Changed the opponent's behavior of fifth attack on hit/counter hit.
- Wall crush inducing hit is implemented on fifth attack.
- Changed the input window of fifth attack from 18 frames to 14 frames.
d/f+2
- Increased the distance to the opponent upon hit.
d/b+3,2
- Increased the recovery delay of first attack by 5 frames.
- Changed the damage of first attack from 13 to 10.
- Decreased the distance that registers as a clean hit for first attack.
- Decreased the reach of first attack.
- Changed second attack from -10 frames to -12 frames after throwing.
- Increased the distance of first attack to the opponent after throwing.
b+3,4,1+2
- Changed the damage distribution from 16,18,19 to 16,16,19.
- Changed from -5 frames to -10 frames on block.
- Decreased the distance to the opponent on block.
- Decreased the distance to the opponent upon aerial hit.
b+3,4,d,d/f,f+1+2
- Changed the damage distribution from 16,18,23 to 16,16,21.
- Changed from -5 frames to -10 frames on block.
- Decreased the distance to the opponent on block.
- Decreased the distance to the opponent upon aerial hit.
b+4,4,4
- Changed the damage of second attack from 13 to 7.
- Added clean hit judgment on second attack.
- Changed the opponent's behavior on second attack on long distance hit.
- The reach of third attack is decreased to make it harder for her to jump over the opponent when performing the move after cornering the opponent at the wall.
During Cat Foor Stance I 4
- Changed from +8 frames to +4 frames on block.
- Increased the distance to the opponent on block.
During Heaven and Earth 1
- Decreased the homing performance.
During Cat Foot Stance II 1
- Changed the damage from 27 to 23.
- Changed the opponent's behavior on hit.
During Cat Foot stance II 2,3,1
- Changed from -7 frames to -12 frames on block.
- Decreased distance to the opponent on block.
- Increased the input window from 20 frames to 30 frames.
During Cat Foot Stance II 4,4
- Changed the damage of first attack from 10 to 7.
- Added the clean hit judgment on first attack.
- Changed the opponent's behavior on first attack on long distance hit.
- The reach of second attack is decreased to make it harder for her to jump over the opponent when performing the move after cornering the opponent at the wall.
During Pounching Tiger, Stalking Wolf 1
- Changed the damage from 30 to 24.
During Pouncing Tiger, Stalking Wolf 4
- Changed from -12 frames to -13 frames on block.
- Decreased the distance to the opponent on block.
During Pouncing Tiger, Stalking Wolf 4,1
- No longer a natural combo.
u/f+4
- Changed the damage distribution from 13,23 to 10,23.
f,f+1+2
- Removed the clean hit judgment.
WS+1,4
- Changed from -12 frames to -13 frames on block.
SS+4
- Changed the opponent's behavior on hit/counter hit.
After successful Upper Parry 2,1
- Changed the damage distribution from 9,9 to 5,5.
4
- Changed the opponent's behavior on counter hit.
u/f+3+4,3
- Changed the opponent's behavior on hit.
- Wall crush inducing hit is implemented.
3
- Changed from +4 frames to +9 frames on counter hit.
d+3+4
- Changed the damage distribution from 5,5,5 to 6,6,6.
b+3
- Shortened the distance to the opponent on counter hit.
f,f,f+3
- Changed from +6 frames to +7 frames on block.
BT f+3+4,3+4
- Changed the opponent's behavior on block.
- Wall crush inducing guard is implemented.
BT d+3+4
- Changed the startup of the attack from 23 frames to 22 frames.
FC,d/f+1
- Changed from -14 frames to -13 frames on block.
FC,d/f+2
- Changed the opponent's behavior on counter hit.
SS+4
- Changed the damage from 17 to 19.